All this randomness just doesn't gel with the gameplay and it made the game frustrating and not necessarily difficult. The levels are randomized (although from a fairly small pool of options), the spawns are randomized, which means that you'll be spinning around like a madman trying to prevent being shot in the back by an enemy that has just spawned. The issue is that if you've lost health you sometimes get the option to heal, this is usually a no-brainer as getting killed means you have to complete all levels again. You have power-ups to aid you, one core power-up (teleport, bodyswap, extra hp) and a larger set of smaller ones and every few levels you get to pick one of those out of 2 randomly selected options. I liked the puzzly aspect of the original, this one gives you 2 (or more) lives and instead ramps up the difficulty by making you complete multiple (up to 15) levels with those lives. I sincerely hope that if there's a SuperHot VR sequel in production it won't be made like this.Ĥ0% PCI thought the original was pretty good, but this one was a slog to get through. Weapons and new enemies are fine, but they broke the gameplay loop and made it feel like a tiring experience. It's a boring shooter with waves, and only the graphics and time mechanic are reminiscent of SuperHot. For me this isn't SuperHot 2 or an extension. The hacks were a fun and good addition, but why not just add these hacks and you lose them when you retry the level? That would make way more sense instead of taking a bullet, because the game allows you to do so. It feels more like you're fighting mindless waves of enemies in a room. SuperHot made each try so much more worth when it comes to learning these levels, but now you can be hit and be like "whatever". The game also added lives and you have to use these lives to finish a string of levels. There are a few selected bigger maps on which you will spend your 6-9 hours on, these levels started boring me within the first 50 minutes of the game, since they sometimes felt like variations of already existing SuperHot levels. It was really intriguing to play these levels as some sort of puzzle, but this game? It doesn't even have an ounce of that. What I loved about SuperHot 1 were the individual levels and the aspect of problem-solving.
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